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Prediction of pitch and yaw head movements via recurrent neural networks

机译:通过递归神经网络预测俯仰和偏航头的运动

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In virtual-environment (VE) applications, where virtual objects are presented in a head-mounted display, virtual images must be continuously stabilized in space against the user's head motion. Latencies in head-motion compensation cause virtual objects to swim around instead of being stable in space. This results in an unnatural feel, disorientation, and simulation sickness in addition to errors in fitting/matching of virtual and real objects. Visual update delays are a critical technical obstacle for implementation of head-mounted displays in a wide variety of applications. To address this problem, we propose to use machine learning techniques to define a forward model of head movement based on angular velocity information. In particular, we utilize recurrent neural network to capture the temporal pattern of pitch and yaw motion. Our results demonstrate an ability to predict head motion up to 40 ms. ahead thus eliminating the main source of latencies. The accuracy of the system is tested for conditions akin to those encountered in virtual environments. These results demonstrate successful generalization by the learning system.
机译:在虚拟环境(VE)应用程序中,在头戴式显示器中显示虚拟对象的情况下,虚拟图像必须在空间上连续稳定,以防用户的头部运动。头部运动补偿的延迟会导致虚拟对象四处游动,而不是在空间中保持稳定。除了虚拟/真实对象的拟合/匹配错误之外,这还导致不自然的感觉,迷失方向和模拟不适。视觉更新延迟是在各种应用中实施头戴式显示器的关键技术障碍。为了解决这个问题,我们建议使用机器学习技术基于角速度信息定义头部运动的正向模型。特别是,我们利用递归神经网络捕获俯仰和偏航运动的时间模式。我们的结果证明了可以预测高达40 ms的头部运动的能力。从而消除了延迟的主要来源。在类似于虚拟环境中遇到的条件下测试系统的准确性。这些结果证明了学习系统的成功概括。

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