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Adaptive optimal quantization for 3D mesh representation in the spherical coordinate system

机译:球坐标系中3D网格表示的自适应最佳量化

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Abstract: In recent days, applications using 3D models are increasing. Since the 3D model contains a huge amount of information, compression of the 3D model data is necessary for efficient storage or transmission. In this paper, we propose an adaptive encoding scheme to compress the geometry information of the 3D model. Using the Levinson-Durbin algorithm, the encoder first predicts vertex positions along a vertex spanning tree. After each prediction error is normalized, the prediction error vector of each vertex point is represented in the spherical coordinate system (r,$theta@,$phi@). Each r is then quantizes by an optimal uniform quantizer. A pair of each ($theta@,$phi@) is also successively encoded by partitioning the surface of the sphere according to the quantized value of r. The proposed scheme demonstrates improved coding efficiency by exploiting the statistical properties of r and ($theta@,$phi@). !8
机译:摘要:近年来,使用3D模型的应用程序正在增加。由于3D模型包含大量信息,因此3D模型数据的压缩对于有效存储或传输是必需的。在本文中,我们提出了一种自适应编码方案来压缩3D模型的几何信息。使用Levinson-Durbin算法,编码器首先预测沿顶点生成树的顶点位置。在将每个预测误差归一化之后,每个顶点的预测误差向量在球坐标系中表示(r,$ theta @,$ phi @)。然后通过最佳均匀量化器对每个r进行量化。通过根据r的量化值对球体表面进行分区,每个($ theta @,$ phi @)的对也进行了连续编码。所提出的方案通过利用r和($ theta @,$ phi @)的统计特性证明了改进的编码效率。 !8

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