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Effective displaying methods of monocular motion parallax for more realistic depth perception

机译:有效的单眼运动视差显示方法,可实现更真实的深度感知

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We introduce three experiments on depth perception from monocular motion parallax for more realistic depth representation in 3D applications. Motion parallax is a physiological factor for depth perception. When moving the head position, depth can be perceived from motion parallax even when using one eye because motion parallax provides enough information for depth estimation. In our first experiment, we evaluated the perceived depth from monocular motion parallax with passive head movements. The results show that perceived depth with passive head movement is comparable to that with active head movement. For more realistic 3D scenes, we should clarify the critical factor of visual information in motion parallax. Therefore, in our second experiment, we evaluated the perceived depth from motion parallax with and without direction change of the stimulus movement. The results suggest that visual information at the time of direction change plays an important role in stable and unambiguous depth perception. In our third experiment, we evaluated the minimum duration of motion parallax stimulus with direction change for stable and unambiguous depth perception. The results indicate that a stimulus duration of only 15% of the total trial time provides stable and unambiguous depth perception if direction changes of the visual stimulus are presented. These findings can be applied to 3D applications using motion parallax.
机译:我们介绍了三个关于单眼运动视差的深度感知的实验,以便在3D应用程序中更真实地表示深度。运动视差是深度感知的生理因素。当移动头部位置时,即使使用一只眼睛,也可以从运动视差中感知深度,因为运动视差为深度估计提供了足够的信息。在我们的第一个实验中,我们评估了具有被动头部运动的单眼运动视差的感知深度。结果表明,被动头部运动的感知深度与主动头部运动的感知深度相当。对于更逼真的3D场景,我们应该阐明运动视差中视觉信息的关键因素。因此,在我们的第二个实验中,我们评估了在有和没有刺激运动的方向变化的情况下,从运动视差可感知的深度。结果表明,方向改变时的视觉信息在稳定和明确的深度感知中起着重要作用。在我们的第三个实验中,我们评估了具有方向变化的运动视差刺激的最小持续时间,从而获得了稳定而明确的深度感知。结果表明,如果呈现视觉刺激的方向变化,刺激持续时间仅占总试验时间的15%,可以提供稳定而明确的深度感知。这些发现可以应用于使用运动视差的3D应用程序。

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