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Visualizing dynamic and uncertain battlefield information: Lessons from cognitive science

机译:可视化动态和不确定的战场信息:认知科学的经验教训

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The Army aims to enhance Soldier Situational Awareness (SA) and performance through the development of technologies, including sensors to collect novel sources of information, Al-driven algorithms to integrate information sources and recommend courses of actions, and display technologies like augmented reality to communicate this information to Soldiers. However, the operational effectiveness of these technologies relies on Soldiers' ability to quickly and accurately perceive, interpret, and make decisions with the displayed information. How do we determine whether and when one visualization method is more beneficial than another? We propose a research approach that leverages foundational cognitive science to identify cognitively informed trade-off spaces for different visualization methods, given Soldier needs and the dynamics of battlefield and operational information across mission phases. This approach will also enable understanding of how variables such as stress and time pressure moderate these trade-off spaces. The goal is to derive recommendations for visualization design, including novel methods of visualization that align with and support both the abilities and limitations of human cognition. We use the context of spatial knowledge and navigation as an illustrative example, exploring how different visualizations may effectively accommodate or overcome phenomena of human decision-making (e.g., biases and heuristics) given dynamic and uncertain battlefield information. In this review paper, we discuss the types of tactical information used to perform specific tasks, the underlying cognitive processes supporting these tasks, and the implications that aspects of human cognition have for visualization methods, ultimately motivating the research approach above.
机译:陆军的目标是通过开发技术来提高士兵的态势感知(SA)和性能,这些技术包括收集新信息源的传感器,铝驱动算法以集成信息源并推荐行动方案,以及显示增强现实技术(例如增强现实)进行交流这些信息给士兵们。但是,这些技术的运行效率取决于士兵能否利用显示的信息快速准确地感知,解释并做出决策。我们如何确定一种可视化方法是否以及何时比另一种更为有利?我们提出了一种研究方法,该方法利用基础认知科学来确定针对不同可视化方法的认知知情权衡空间,并考虑到士兵的需求以及整个任务阶段的战场动态和作战信息。这种方法还将使人们能够理解诸如压力和时间压力之类的变量如何调节这些权衡空间。目的是为可视化设计提供建议,包括与人类认知的能力和局限相吻合并支持人类认知能力和局限性的新颖的可视化方法。我们以空间知识和导航为背景的说明性示例,探索在给定动态且不确定的战场信息的情况下,不同的可视化如何有效地适应或克服人类决策现象(例如偏见和启发法)。在这篇综述文章中,我们讨论了用于执行特定任务的战术信息的类型,支持这些任务的潜在认知过程以及人类认知各方面对可视化方法的影响,最终激发了上述研究方法。

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