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Take a Look Around – The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering

机译:环顾四周–利用躯体定向的转向将视线和行进方向解耦对基于座位的地面虚拟现实的影响

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Leaning (the upper body) has several times been shown to be a suitable virtual travel technique when being seated; in both, flying as well as ground-based scenarios. The direction of the steering method most commonly used is gaze/head-directed. However, this does not allow to inspect the environment independently from the direction of movement. The change to torso-directed steering allows for the latter and additionally does not take anything from the natural character of the leaning metaphor. We empirically investigated the impact of this freedom in a ground-based scenario and complemented the conditions with a virtual body-directed method and then crossed all with device-based control conditions. In the conducted study (n = 25), we found the torso-directed methods objectively performed the best (traveled distance, completion time & number of collisions), and found torso-directed leaning subjectively rated the most usable one.
机译:坐着(上半身)坐着几次是一种合适的虚拟旅行技术。在飞行和地面场景中都可以。最常用的转向方法的方向是凝视/朝向头部。但是,这不允许独立于运动方向检查环境。转向躯干的转向允许后者,而且从倾斜隐喻的自然特征中也不会得到任何好处。我们凭经验研究了这种自由在地面情景中的影响,并通过虚拟的身体定向方法对条件进行了补充,然后将所有条件都与基于设备的控制条件进行了比较。在进行的研究(n = 25)中,我们发现躯干定向方法在客观上表现最佳(行进距离,完成时间和碰撞次数),并且发现躯干定向方法在主观上被认为是最有用的方法。

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