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Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments

机译:在虚拟环境中集成遭遇式触觉显示器的交互技术的设计和评估

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Encountered-Type Haptic Displays (ETHDs) represent a field of haptic displays with the premise of not using any type of actuator directly in contact with the user skin, thus providing an alternative integration of haptic displays in virtual environments. In this paper, we present novel interaction techniques (ITs) dedicated to ETHDs. The techniques aim at addressing the issues commonly presented for these devices such as limited contact areas, lags and unexpected collisions with the user. First, our paper proposes a design framework based on several parameters defining the interactive process between user and ETHD (input, movement control, displacement and contact). Five techniques based on different ramifications of the design space framework were conceived, respectively named: Swipe, Drag, Clutch, Bubble and Follow. Then, a use-case scenario was designed to depict the usage of these techniques on the task of touching and coloring a wide, flat surface. Finally, a user study based on the coloring task was conducted to assess the performance and user experience for each IT. Results were in favor of Drag and Clutch techniques which are based on manual surface displacement, absolute position selection and intermittent contact interaction. Taken together our results and design methodology pave the way to the design of future ITs for ETHDs in virtual environments.
机译:遭遇型触觉显示器(ETHD)代表触觉显示器的领域,前提是不使用任何类型的致动器直接与用户皮肤接触,从而在虚拟环境中提供触觉显示器的替代性集成。在本文中,我们介绍了专用于ETHD的新型交互技术(IT)。该技术旨在解决通常针对这些设备提出的问题,例如接触面积有限,滞后以及与用户的意外碰撞。首先,我们的论文提出了一个基于几个参数的设计框架,这些参数定义了用户与ETHD之间的交互过程(输入,运动控制,位移和接触)。设计了五种基于设计空间框架不同分支的技术,分别命名为:Swipe,Drag,Clutch,Bubble和Follow。然后,设计了一个用例场景来描述这些技术在对宽而平坦的表面进行触摸和着色的任务上的用法。最后,进行了基于着色任务的用户研究,以评估每个IT的性能和用户体验。结果支持基于手动表面位移,绝对位置选择和间歇性接触相互作用的Drag和Clutch技术。总之,我们的结果和设计方法为虚拟环境中ETHD的未来IT设计铺平了道路。

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