首页> 外文会议>International Conference on Cyber Security and Protection of Digital Services >Think Smart, Play Dumb: Analyzing Deception in Hardware Trojan Detection Using Game Theory
【24h】

Think Smart, Play Dumb: Analyzing Deception in Hardware Trojan Detection Using Game Theory

机译:聪明思考,傻瓜化:使用博弈论分析硬件木马检测中的欺骗行为

获取原文

摘要

In recent years, integrated circuits (ICs) have become significant for various industries and their security has been given greater priority, specifically in the supply chain. Budgetary constraints have compelled IC designers to offshore manufacturing to third-party companies. When the designer gets the manufactured ICs back, it is imperative to test for potential threats like hardware trojans (HT). In this paper, a novel multi-level game-theoretic framework is introduced to analyze the interactions between a malicious IC manufacturer and the tester. In particular, the game is formulated as a non-cooperative, zero-sum, repeated game using prospect theory (PT) that captures different players’ rationalities under uncertainty. The repeated game is separated into a learning stage, in which the defender learns about the attacker’s tendencies, and an actual game stage, where this learning is used. Experiments show great incentive for the attacker to deceive the defender about their actual rationality by "playing dumb" in the learning stage (deception). This scenario is captured using hypergame theory to model the attacker’s view of the game. The optimal deception rationality of the attacker is analytically derived to maximize utility gain. For the defender, a first-step deception mitigation process is proposed to thwart the effects of deception. Simulation results show that the attacker can profit from the deception as it can successfully insert HTs in the manufactured ICs without being detected.
机译:近年来,集成电路(IC)在各个行业中都具有重要意义,尤其是在供应链中,其安全性得到了更高的重视。预算的限制迫使IC设计人员不得不将制造工作外包给第三方公司。当设计人员将制造的IC退还时,必须测试诸如硬件木马(HT)之类的潜在威胁。本文介绍了一种新颖的多层次博弈论框架,用于分析恶意IC制造商与测试人员之间的相互作用。特别是,该游戏使用前景理论(PT)制定为非合作的,零和重复游戏,该游戏可以捕捉不确定性下不同玩家的理性。重复进行的游戏分为学习阶段(在该阶段中,防御者了解攻击者的倾向)和实际游戏阶段(在此阶段中使用该学习)。实验表明,在学习阶段(欺骗),攻击者通过“玩弄哑巴”来欺骗防御者有关其实际合理性的极大动机。使用超级游戏理论来捕获这种情况,以模拟攻击者对游戏的看法。通过分析得出攻击者的最佳欺骗合理性,以最大程度地提高效用。对于防御者,建议采取第一步欺骗缓解措施来阻止欺骗的影响。仿真结果表明,攻击者可以从欺骗中获利,因为它可以成功地将HT插入制造的IC中而不会被检测到。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号