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Wizard of Oz and the Design of a Multi-player Mixed Reality Game

机译:绿野仙踪和多人混合现实游戏的设计

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This paper describes the use of the WOz method in the development of a prototype for a multi-player mixed reality game for children. It is an adventure game with hidden treasures, clues to hiding places, and information that should not be revealed. The game design, however, includes deceptive elements aimed at luring players to give up information. The game's underlying intent is to raise children's online risk awareness. The WOz was used in the early developmental stage to evaluate and explore the game concept, and to find a way to synchronise and integrate different in-game processes. We describe four central game mechanics for which the wizarding proved to be highly useful. We also discuss some ethical aspects related to the method a such as well as to the game design. In sum, we found the WOz method as such to be very useful for game design and development.
机译:本文介绍了WOz方法在儿童多人混合现实游戏原型开发中的使用。这是一款冒险游戏,具有隐藏的宝藏,隐藏地点的线索以及不应泄露的信息。但是,游戏设计包含欺骗性元素,旨在诱使玩家放弃信息。游戏的基本意图是提高孩子们的在线风险意识。 WOz在开发的早期阶段用于评估和探索游戏概念,并找到同步和集成不同游戏过程的方式。我们描述了四个核心游戏机制,对于该机制而言,巫术被证明是非常有用的。我们还将讨论与方法以及游戏设计有关的一些道德方面。总而言之,我们发现WOz方法对于游戏设计和开发非常有用。

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