首页> 外文会议>International Conference on HCI in Business, Government, and Organizations;International Conference on Human-Computer Interaction >Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations
【24h】

Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations

机译:迷人的产品体验:虚拟现实如何创建流程并由此优化产品展示

获取原文

摘要

Well-designed and informative product presentations can support consumers in making purchase decisions. There are plenty of facts and details about a product of interest. However, also emotions are an important aspect for the purchase decision. The unique visualization opportunities of virtual reality (VR) can give users of VR applications the feeling of being there (telepresence). The applications can intensely engage them in a flow experience, comprising the four dimensions of enjoyment, curiosity, focused attention and control. In this work, we claim that VR product presentations can create subjective product experiences for consumers and motivate them to reuse this innovative type of product presentation in the future, by immersing them in a virtual world and causing them to interact with it. To verify the conceptual model a study was conducted with 551 participants who explored a VR hotel application. The results indicate that VR product presentations evoke positive emotions among consumers. The virtual experience made potential customers focus their attention on the virtual world and aroused their curiosity about getting more information about the product in an enjoyable way. In contrast to the theoretical assumption, control did not influence the users' behavioral intentions to reuse VR product presentation. We conclude that VR product presentations create a feeling of telepresence, which leads to a flow experience that contributes to the behavioral intention of users to reuse VR product presentations in the future.
机译:精心设计的和信息丰富的产品演示可以支持消费者进行购买决策。有足够的事实和有关兴趣产品的细节。然而,情绪也是购买决定的一个重要方面。虚拟现实(VR)的独特可视化机会可以为用户提供VR应用程序的感觉(远程呈现)。应用程序可以在流动体验中强烈地与它们相撞,包括四维享受,好奇心,重点关注和控制。在这项工作中,我们声称VR产品演示文稿可以为消费者创造主观产品体验,并激励他们在未来重复使用这种创新类型的产品介绍,沉浸在虚拟世界中并导致他们与之互动。为了验证概念模型,通过551名探索VR酒店申请的参与者进行了一项研究。结果表明,VR产品演示文稿唤起了消费者之间的积极情绪。虚拟体验使潜在客户将注意力集中在虚拟世界上,并引起了他们以令人愉快的方式获取有关产品的更多信息的好奇心。与理论假设相比,控制并没有影响用户的行为意图来重用VR产品呈现。我们得出结论,VR产品演示文稿创造了一种远程呈现的感觉,这导致流动体验,这有助于用户在未来重复使用VR产品演示的行为意图。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号