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Biological Modeling of Feathers by Morphogenesis Simulation

机译:通过形态发生模拟的羽毛生物学建模

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Feathers are sophisticated skin appendages on bird skin, with massive fiber curves (called barbs) branching out from a shaft. Each barb uses its hooklets (called barbules) to further interlock with each other and form two surfaces. We propose a biological modeling scheme that follows the natural feather development to procedurally reproduce common biological characteristics on outputs. Based on our investigations of biology studies, we chooes to generate pathlines of particles in a velocity field to emulate the helical growth of barb curves inside a cylindrical feather follicle, then apply forward kinematics to pathline curves to mimic the unfurling of a feather after its follicle sheath breaks off. We also develop an optional barb snapping algorithm to mimic the geometric restriction from barbules between barbs. Our modeling scheme can achieve feather growth simulation in 3D rather than 2D space, and it is also the first step to prove that it is feasible to alter macroscopic feather geometry via microscopic barbules, both of these topics are less discussed in the field of CG feather modeling. Because of the high compatibility with biology theories, our scheme is expected to be a better basis for discussing other CG feather topics.
机译:羽毛是鸟类皮肤上的复杂皮肤附属物,从杆身分支出大量纤维弯曲(称为倒钩)。每个倒钩都使用其钩形物(称为“钩形物”)进一步互锁并形成两个表面。我们提出了一种生物建模方案,该方案遵循自然羽毛的发育,以程序方式在输出中重现常见的生物学特征。根据我们对生物学研究的调查,我们选择在速度场中生成粒子的路径,以模拟圆柱状毛囊内部倒钩曲线的螺旋形增长,然后将正向运动学应用于路径曲线,以模拟羽毛在其毛囊后的展开护套折断。我们还开发了一种可选的倒钩捕捉算法,以模仿倒钩之间的倒钩产生的几何限制。我们的建模方案可以在3D而不是2D空间中实现羽毛生长模拟,这也是证明通过微观小球改变宏观羽毛几何形状的可行性的第一步,这两个主题在CG羽毛领域都很少讨论。造型。由于与生物学理论的高度兼容,我们的方案有望成为讨论其他CG羽毛主题的更好基础。

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