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Xr360: A Toolkit for Mixed 360 and 3d Productions

机译:Xr360:用于360和3d混合制作的工具包

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Due to the affordability and high quality of the emerging XR devices and platforms, immersive media content has become more accessible to a wide variety of consumers while their technology gains increased interest from content creators. However, the previously mentioned technological advancements are focused more on sensor or rendering-display technologies, while the development of software tools that assist professionals, indies or hobbyists to create immersive content and narratives is left behind. In this work we introduce XR360, a unified toolkit for producing 360° immersive experiences by embedding 3D captured human performances in 360° captured scenes. The presented toolkit comprises a complete solution for content acquisition, 3D asset creation and 3D-360° fusion. It combines a volumetric capturing studio, a performance capture production tool and a 360° fusion application, designed to operate in a cascaded, but disjoint, manner while remaining user-friendly by hiding complex technicalities from its end-users.
机译:由于新兴的XR设备和平台的价格合理且质量高,沉浸式媒体内容已变得更受广大消费者的青睐,而他们的技术越来越受到内容创建者的关注。但是,前面提到的技术进步更多地集中在传感器或渲染显示技术上,而帮助专业人士,独立开发者或业余爱好者创建沉浸式内容和叙述的软件工具的开发则滞后了。在这项工作中,我们介绍了XR360,这是一个通过将3D捕捉的人类表演嵌入360°捕捉的场景中来产生360°身临其境的体验的统一工具包。所提供的工具包包括用于内容获取,3D资产创建和3D-360°融合的完整解决方案。它结合了体积捕获工作室,性能捕获生产工具和360°融合应用程序,旨在以级联但不相交的方式进行操作,同时通过向最终用户隐藏复杂的技术来保持用户友好性。

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