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Learning-Aided Content Placement in Caching-Enabled fog Computing Systems Using Thompson Sampling

机译:使用汤普森采样的启用缓存的雾计算系统中的学习辅助内容放置

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In this paper, we focus on the problem of online content placement with unknown content popularity in caching-enabled fog computing systems, i.e., how to decide and update cached content on resourcelimited edge fog nodes to maximize cache hit rate and minimize switching costs of content update. Faced with such uncertainties, the placement procedure must be well integrated with effective online learning while ensuring minimum performance loss (a.k.a. regret) due to improper content updates. To overcome such difficulties, we formulate the problem as a multi-play multi-armed bandit problem. By adopting Thompson sampling methods, we propose LACP, a learning-aided content placement scheme which continuously improves its online decision-making by proactively learning with hit-or-miss feedback information. Our theoretical and simulation results demonstrate the effectiveness of LACP against baseline schemes with an O(logT) regret over time horizon T.
机译:在本文中,我们重点关注在启用缓存的雾计算系统中具有未知内容受欢迎程度的在线内容放置问题,即,如何在资源受限的边缘雾节点上决定和更新缓存的内容,以最大程度地提高缓存命中率并最小化内容的切换成本更新。面对这样的不确定性,放置程序必须与有效的在线学习很好地集成在一起,同时确保将由于不正确的内容更新而导致的性能损失降到最低(也就是遗憾)。为了克服这些困难,我们将问题表述为多兵种,多武装的土匪问题。通过采用汤普森(Thompson)抽样方法,我们提出了LACP,这是一种学习辅助内容放置方案,可通过主动学习命中或未命中反馈信息来不断提高其在线决策能力。我们的理论和仿真结果证明了LACP针对基线方案的有效性,该方案在时间范围T内具有O(logT)后悔。

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