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PROPELLERS GEOMETRY MODELING THROUGH B-SPLINES SURFACES

机译:螺旋桨通过B样曲面表面进行几何模拟

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This work presents a new design methodology for modelling the blades of ship propellers using B-spline surfaces that are a standard tool in CAD and Naval Architecture software products. Propeller blades of a ship are good examples of free form surfaces, designed specifically considering several parameters that control their performance. Traditional tools for surface design in CAD such as control point manipulation, are not appropriated for blade design, and the designers prefer to work with a collection of propeller parameters that ultimately represent its surface and that possess a clear hydrodynamic meaning. This method uses common design parameters for the geometry of propellers and produces a final B-spline surface for the geometry of the blades that can be used for the visualization, calculations, and construction of the propeller. The method starts with the definition of a 3D grid of points that form the propeller blades based on the 2D definition of a series of cross-sectional profiles at several radial locations. These 3D points consider the inclination and twist of the blades are given by rake and pitch angles, quite common in the design procedures, and also different propellers parameters such as skew and blade thickness distribution. Propeller blades are very thin objects with great changes of curvature, and if standard B-spline techniques are used, they cannot be modelled well under a tolerance unless a large number of control points is used, producing very complex surfaces. The method stresses the fitting of the blade's leading edge which has great effect on the propeller behavior and geometrically has a small curvature radius in comparison with the rest of the blades. The leading edge is difficult to reproduce with standard techniques.
机译:这项工作提出了一种新的设计方法,用于使用B样条螺纹螺旋桨模拟船舶螺旋桨的刀片,这些方法是CAD和海军架构软件产品中的标准工具。船舶的螺旋桨刀片是自由形式表面的良好示例,专门考虑了多个控制其性能的参数。 CAD中的传统工具如控制点操纵等CAD,不适合刀片设计,并且设计人员更愿意使用最终代表其表面的螺旋桨参数,并且具有明显的流体动力学意义。该方法使用螺旋桨的几何形状的共同设计参数,并为可用于螺旋桨的可视化,计算和构造的叶片的几何形状产生最终的B样条表面。该方法以基于几个径向位置的一系列横截面轮廓的2D定义,以形成螺旋桨刀片的点的定义。这些3D点认为刀片的倾斜和扭曲由耙子和俯仰角提供,在设计过程中非常常见,以及诸如歪斜和叶片厚度分布的不同推进器参数。螺旋桨叶片具有非常薄的物体,具有很大的曲率变化,如果使用标准B样条技术,除非使用大量控制点,否则它们不能在公差下进行良好建模,从而产生非常复杂的表面。该方法强调刀片前缘的配合,其对螺旋桨行为具有很大的影响,并且与叶片的其余部分相比,几何上具有小的曲率半径。通过标准技术难以再现前缘。

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