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PROPELLERS GEOMETRY MODELING THROUGH B-SPLINES SURFACES

机译:螺旋桨通过B样条曲面进行几何建模

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This work presents a new design methodology for modelling the blades of ship propellers using B-spline surfaces that are a standard tool in CAD and Naval Architecture software products. Propeller blades of a ship are good examples of free form surfaces, designed specifically considering several parameters that control their performance. Traditional tools for surface design in CAD such as control point manipulation, are not appropriated for blade design, and the designers prefer to work with a collection of propeller parameters that ultimately represent its surface and that possess a clear hydrodynamic meaning. This method uses common design parameters for the geometry of propellers and produces a final B-spline surface for the geometry of the blades that can be used for the visualization, calculations, and construction of the propeller. The method starts with the definition of a 3D grid of points that form the propeller blades based on the 2D definition of a series of cross-sectional profiles at several radial locations. These 3D points consider the inclination and twist of the blades are given by rake and pitch angles, quite common in the design procedures, and also different propellers parameters such as skew and blade thickness distribution. Propeller blades are very thin objects with great changes of curvature, and if standard B-spline techniques are used, they cannot be modelled well under a tolerance unless a large number of control points is used, producing very complex surfaces. The method stresses the fitting of the blade's leading edge which has great effect on the propeller behavior and geometrically has a small curvature radius in comparison with the rest of the blades. The leading edge is difficult to reproduce with standard techniques.
机译:这项工作提出了一种新的设计方法,用于使用B样条曲面对船舶螺旋桨叶片建模,B样条曲面是CAD和Naval Architecture软件产品中的标准工具。船舶的螺旋桨叶片是自由曲面的很好的例子,它是专门为考虑控制其性能的几个参数而设计的。传统的CAD表面设计工具(例如控制点操纵)不适用于叶片设计,设计人员更喜欢使用最终代表其表面并具有清晰流体力学含义的螺旋桨参数集合。此方法对螺旋桨的几何形状使用通用的设计参数,并为叶片的几何形状生成最终的B样条曲面,该曲面可用于螺旋桨的可视化,计算和构造。该方法开始于基于在几个径向位置处的一系列横截面轮廓的2D定义,定义形成螺旋桨叶片的点的3D网格。这些3D点考虑到叶片的倾斜度和扭曲度是由设计过程中常见的前角和俯仰角以及不同的螺旋桨参数(例如偏斜度和叶片厚度分布)给出的。螺旋桨叶片是非常薄的物体,具有很大的曲率变化,如果使用标准的B样条曲线技术,除非使用大量的控制点以产生非常复杂的表面,否则它们无法在公差范围内很好地建模。该方法强调了叶片前缘的安装,这对螺旋桨的性能影响很大,并且与其余叶片相比,几何形状上的曲率半径较小。前沿很难用标准技术重现。

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