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Analysis of Cooperative Motions in a Ball-Manipulation Task toward Robot-Aided Rehabilitation for the Upper Extremity

机译:对上肢机器人辅助康复的控球任务中的合作动作分析

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A robot-aided rehabilitation system has been expected as one of promising advanced technologies to provide sufficient treatments to patients in order to solve the shortage of therapists. Therefore, many of advanced rehabilitation systems have been developed by means of the robotic technology so far. Since the motivation of a patient for training is the very important factor in regaining his/her damaged functions, a game-like motor task using the virtual reality (VR) technology is usually prepared in such advanced rehabilitation systems. Some recent researches reported that cooperative and competitive motor training tasks are more beneficial to the improvement and maintenance of patient's motivation. However, the research on the cooperative/competitive training system using robotic devices has been still in the developing stage. The present paper develops a ball manipulation task using Unity, in which a pair of two operators moves two handles of the manipulandum system on the horizontal plane while controls the rotational motion of a board in the 3D VR space on the computer display so that a ball will pass 16 points on the board within one minute. Since it is unknown how the handles motion by a pair on the horizontal plane should be transformed into the rotational motion of the board on the VR space, the different six operation patterns are designed. Experiments were carried out for five pairs by six participants according to the operation patterns. A set of experimental results demonstrated that the motions of handles and ball were varied in the pairs while the subjective evaluation of the operation patterns can be predicted by the simple index relative to the ball motion in the VR space.
机译:人们期望使用机器人辅助的康复系统作为有前途的先进技术之一,该技术可以为患者提供足够的治疗方法,以解决治疗师的短缺问题。因此,迄今为止,已经通过机器人技术开发了许多先进的康复系统。由于患者的训练动机是恢复其受损功能的非常重要的因素,因此通常在这种先进的康复系统中准备使用虚拟现实(VR)技术进行的类似于游戏的运动任务。最近的一些研究报告说,合作和竞争性运动训练任务对改善和维持患者的动机更为有益。但是,关于使用机器人设备的合作/竞争性训练系统的研究仍处于发展阶段。本文开发了一种使用Unity的球操纵任务,其中两个操作员对在水平面上移动manipulandum系统的两个手柄,同时控制计算机显示器在3D VR空间中板的旋转运动,从而使球一分钟内将在板上获得16分。由于尚不清楚如何将一对在水平面上的运动转换为VR空间上板的旋转运动,因此设计了六个不同的操作模式。根据操作方式,由六名参与者针对五对进行了实验。一组实验结果表明,手柄和球的运动成对变化,而操作模式的主观评估可以通过相对于VR空间中球运动的简单指标来预测。

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    《》|2019年|278-283|共6页
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    Yoshiyuki Tanaka; Shota Wada;

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