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Using Virtual Reality Environments to Predict Pedestrian Behaviour

机译:使用虚拟现实环境预测行人行为

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Pedestrian behaviour modelling and simulation play a fundamental role in reducing traffic risks and new policies implementation costs. However, representing human behaviour in this dynamic environment is not a trivial task and such models require an accurate representation of pedestrian behaviour. Virtual environments have been gaining notoriety as a behaviour elicitation tool, but it is still necessary to understand the validity of this technique in the context of pedestrian studies, as well as to create guidelines for its use. This work proposes a proper methodology for pedestrian behaviour elicitation using virtual reality environments in conjunction with surveys or questionnaires. The methodology focuses on gathering data about the subject, the context, and the action taken, as well as on analyzing the collected data to finally output a behavioural model. The resulting model can be used as a feedback signal to improve environment conditions for experiment iterations. A concrete implementation was built based on this methodology, serving as an example for future studies. A virtual reality traffic environment and two surveys were used as data sources for pedestrian crossing experiments. The subjects controlled a virtual avatar using an HTC Vive and were asked to traverse the distance between two points in a city. The data collected during the experiment was analyzed and used as input to a machine learning model capable of predicting pedestrian speed, taking into account their actions and perceptions. The proposed methodology allowed for the successful data gathering and its use to predict pedestrian behaviour with fairly acceptable accuracy.
机译:行人行为建模和模拟在降低交通风险和新政策实施成本方面起着根本性的作用。但是,在这种动态环境中表示人类行为并非易事,并且此类模型需要行人行为的准确表示。虚拟环境作为一种行为启发工具已广为人知,但仍然有必要在行人研究的背景下了解该技术的有效性,并为使用该技术制定指导方针。这项工作提出了使用虚拟现实环境结合调查或问卷调查行人行为的合适方法。该方法的重点是收集有关主题,上下文和所采取措施的数据,以及分析收集到的数据以最终输出行为模型。所得模型可以用作反馈信号,以改善实验迭代的环境条件。基于此方法构建了具体的实现方式,可作为将来研究的示例。一个虚拟现实交通环境和两次调查被用作行人过路实验的数据源。受试者使用HTC Vive控制虚拟化身,并被要求穿越城市中两点之间的距离。分析在实验期间收集的数据,并将其用作能够预测行人速度的机器学习模型的输入,同时考虑到行人的行为和感知。所提出的方法可以成功地收集数据,并以相当可接受的准确性预测行人的行为。

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