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A Game Model for Gomoku Based on Deep Learning and Monte Carlo Tree Search

机译:基于深度学习和蒙特卡洛树搜索的五子棋博弈模型

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Alpha Zero has made remarkable achievements in Go, Chess and Japanese Chess without human knowledge. Generally, the hardware resources have much influence on the effect of model training significantly. It is important to study game model that do not rely excessively on high-performance computing capabilities. In view of this, by referring to the methods used in AlphaGo Zero, this paper studies the model applying deep learning (DL) and monte carlo tree search (MCTS) with a simple deep neural network (DNN) structure on the Game of Gomoku Model, without considering human expert knowledge. Additionally, an improved method to accelerate MCTS search is proposed on the base of the characteristics of Gomoku. Experiments show that this model can improve the chess power in a short training time with limited hardware resources.
机译:在没有人类知识的情况下,Alpha Zero在围棋,国际象棋和日本象棋中取得了非凡的成就。通常,硬件资源会显着影响模型训练的效果。研究不过度依赖高性能计算功能的游戏模型非常重要。有鉴于此,通过参考AlphaGo Zero中使用的方法,本文研究了在Gomoku模型的博弈中应用深度学习(DL)和蒙特卡洛树搜索(MCTS)以及简单的深度神经网络(DNN)结构的模型,而不考虑人类专家的知识。此外,根据五子棋的特点,提出了一种改进的加速MCTS搜索的方法。实验表明,该模型可以在较短的训练时间内以有限的硬件资源提高国际象棋的力量。

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