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Developing a Linear Impactor Test Method for Ice Hockey

机译:开发冰球的线性冲击器测试方法

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Ice hockey helmets are certified to standards that include drop tests that limit linear acceleration imparted to a surrogate headform. Historically, this test has been successful as a measure of a helmet's ability to absorb energy and mitigate serious to severe head injury. However, new interest in concussions has demanded new test methods to address these brain injuries. Evolving research shows the importance of rotational kinematics in concussion and hence the desire for a rotational helmet impact test. The standard drop test simulates hard, flat surfaces in hockey such as the ice, boards, and glass. However, open ice collisions involving shoulder and elbow impacts are poorly defined in terms of surface stiffness, impact speed, and responding head kinematics. In this present work, we explore the feasibility of measuring these factors directly in a series of on-ice experiments using a Hybrid Ⅲ pedestrian crash test dummy setup to resemble a hockey player. The dummy head was instrumented for linear and rotational accelerations. A special test fixture simulated a realistic hockey posture and head elevation. Two experienced adult male hockey players delivered a series of increasingly aggressive shoulder and elbow strikes to the helmeted dummy head at elevated skating speeds. Results showed that elbow strike acceleration and time duration were similar to a standard drop test at a lower drop height. Shoulder impacts were of longer time duration and could be simulated by a padded strike face added to a linear impactor helmet test apparatus. The linear impactor was set up with the same Hybrid Ⅲ head and helmet from the on-ice experiments. Iterative tests were run to converge on the design of a padded face to match the shoulder response from the on-ice tests. This pilot program was shown to be a feasible approach toward developing a shoulder impact simulator, although limitations are discussed. These on-ice head impact data provide insight into the unique character of shoulder-to-head and elbow-to-head impacts. This new test method may provide a foundation for future ice hockey test standards.
机译:冰球头盔已通过包括跌落测试在内的标准认证,跌落测试限制了施加给替代头模的线性加速度。从历史上看,该测试已经成功地衡量了头盔吸收能量和减轻严重到严重的头部受伤的能力。但是,对脑震荡的新兴趣要求采用新的测试方法来应对这些脑部损伤。不断发展的研究表明旋转运动学在脑震荡中的重要性,因此需要进行旋转头盔冲击试验。标准跌落测试可以模拟曲棍球中坚硬,平坦的表面,例如冰,木板和玻璃。但是,涉及肩部和肘部撞击的开放式冰上碰撞在表面刚度,撞击速度和响应头部运动学方面定义不佳。在本工作中,我们探索了在一系列冰上实验中直接测量这些因素的可行性,这些实验使用HybridⅢ行人碰撞测试假人装置来模拟曲棍球运动员。假人头部装有线性和旋转加速度的仪器。专用测试夹具模拟了现实的曲棍球姿势和头部抬高。两名经验丰富的成年男子曲棍球运动员以较高的溜冰速度向头盔式假人头部施加了一系列越来越激进的肩膀和肘部打击。结果表明,在较低的跌落高度下,肘部撞击加速度和持续时间与标准跌落试验相似。肩部撞击的持续时间较长,可以通过添加到线性撞击器头盔测试设备上的带衬垫击打面来模拟。通过冰上实验,线性撞击器安装了相同的HybridⅢ头部和头盔。运行迭代测试以收敛于带衬垫的脸部设计,以匹配冰上测试的肩膀响应。尽管讨论了局限性,但该试点程序被证明是开发肩部冲击模拟器的可行方法。这些冰上头部撞击数据可帮助您深入了解肩并肩和肘部对头部撞击的特征。这种新的测试方法可以为将来的冰球测试标准提供基础。

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