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UBBA: Unity Based BPMN Animator

机译:UBBA:基于Unity的BPMN动画制作器

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摘要

In the last years BPMN became the most prominent notation for representing business processes, thanks to its wide usage in academic and industrial contexts. Despite BPMN is very intuitive, it's way of representing activities with static flow charts may result effective just for the BPM experts. Stakeholders who are not too much aware of the BPMN notation could misread the behavior of the business process. 'To this aim, BPMN animation tools can help model comprehension. However they are mainly based on 2D diagrams, just few works investigate the use of a 3D world as an environment for closely portray the reality of the business process. In this paper, we propose our tool UBBA, which creates a custom 3D virtual world from an input.bpmn file. Besides this 3-dimensional view of the diagram, we also integrate into UBBA the semantics of the BPMN elements in order to enable the animation.
机译:在过去几年,由于学术和工业环境的广泛使用,BPMN成为代表业务流程的最突出的符号。尽管BPMN非常直观,但它可以代表与静态流程图的活动,可能导致BPM专家效果有效。不太了解BPMN符号的利益攸关方可能会误读业务流程的行为。 “对于此目的,BPMN动画工具可以帮助模型理解。然而,它们主要基于2D图,只有很少的作品调查3D世界作为环境的使用,以密切地描绘业务流程的现实。在本文中,我们提出了我们的工具UBBA,它从Input.BPMN文件创建自定义3D虚拟世界。除了该图的这三维视图之外,我们还将UBBA集成到BPMN元素的语义中,以便启用动画。

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