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Playing Text-Ad venture Games with Graph-Based Deep Reinforcement Learning

机译:通过基于图的深度强化学习玩文字广告冒险游戏

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Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the game state as a knowledge graph which is learned during exploration. This graph is used to prune the action space, enabling more efficient exploration. The question of which action to take can be reduced to a question-answering task, a form of transfer learning that pre-trains certain parts of our architecture. In experiments using the TextWorld framework, we show that our proposed technique can learn a control policy faster than baseline alternatives.
机译:基于文本的冒险游戏提供了一个平台,可以在诸如自然语言之类的组合动作空间的背景下探索强化学习。我们提出了一种深度强化学习架构,该架构将游戏状态表示为在探索过程中学习到的知识图。该图用于修剪动作空间,从而实现更有效的探索。采取哪种行动的问题可以简化为回答问题的任务,这是一种转移学习的形式,可以对我们架构的某些部分进行预训练。在使用TextWorld框架的实验中,我们证明了我们提出的技术可以比基线替代方法更快地学习控制策略。

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