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Study, Analysis, and Acceleration of an N-Body Simulation under Many-Core Environments Using an Object Oriented Approach

机译:使用面向对象方法在多核环境下研究,分析和加速N体仿真

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The N-Body problem is a widely known problem commonly found in physics and astronomy, where large objects interact with each other all the time. The N-Body problem is used to study the motions of the sun, moon, planets, and visible starts in space. Due to its computationally extensive nature, the N-Body problem requires a lot of computational power to be solved sequentially on a computer. However, certain aspects of the problem can be ported to the GPU, which can significantly increase efficiency and lower execution times. Object-Oriented Programming is a widely used programming paradigm based on the concept of objects. This research aims to study, analyze, and accelerate the N-Body problem on an embedded system, the NVIDIA Jetson, using an OOP approach.
机译:N体问题是在物理学和天文学中经常发现的广泛存在的问题,其中大物体一直在相互作用。 N体问题用于研究太阳,月亮,行星和太空中可见光的运动。由于N体问题的计算范围很广,因此需要大量计算能力才能在计算机上顺序解决。但是,问题的某些方面可以移植到GPU,这可以显着提高效率并缩短执行时间。面向对象编程是基于对象概念的广泛使用的编程范例。这项研究旨在使用OOP方法研究,分析和加速嵌入式系统NVIDIA Jetson上的N体问题。

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