Films Unseen" is a research conducted to analyse the nature of audio description and the soundtrack features of Science-fictions films/content. The paper explores the distinctive immersive, sound spatialisation and sound design features that could allow blind and partially sighted audiences to perceive and conduct an accurate interpretation of the optical elements, presented within visually complex audio visual mediums, such as the film used as a case study called How To Be Human (Centofanti, 2017). Correspondingly, the results collected from fifteen experienced audio description users demonstrated the efficiency of SFX, immersive audio and binaural recording techniques to stimulate the perception of visual performances by appealing to auditory senses, evoking a more meaningful and understandable experience to visually impaired audiences in correlation with experimental approaches to sound design and audio description.
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