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Using Bots in Strategizing Group Compositions to Improve Decision-Making Processes

机译:利用机器人对小组成员进行策略化设计以改善决策过程

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This paper explores utilization of bots created to play as participants in two games that have relevance in the field of economics. The first game is an iterated version of the prisoner's dilemma that has relevance to decisions requiring trust while conducting business and involves a binary decision. The simulation examines one dimension of the Myers-Briggs personality type and its potential association with strategies that may be employed during an iterated version of the game, leading to different levels of performance. A web-based bot is used for such simulation. Results appear to support the possibility of exploiting personality type in this dimension in the context of similar circumstances. The second game is an iterated power to take game that simulates interactions between taxing authorities (takers) and tax-payers (respon-ders), and involves a continuous set of possible decisions for each stage of the game. A specific Myers-Briggs personality type of specified extremity is embedded into each player bot by randomly generating answers to a version of the Myers-Briggs Type Indicator. These answers are individually associated with preferences and strategies that allow the bots to react to the changing game state according to their personality type. This paper explores the combination of, among other things, team sizes, initial conditions of income tax rates in some of the major economies on different continents, adjudication methods for group decisions, as well as personality type extremity. In a large number of simulations, various group compositions in terms of MBTI personality type are matched up against each other under these conditions, and their performance is ranked for each role. Results appear to suggest that selective recruitment practices based on personality type can enhance performance of both takers and responders and may lead to improvements of certain aspects of economic conditions.
机译:本文探讨了在两个与经济领域相关的游戏中,作为参与者参加游戏的机器人的利用。第一款游戏是囚徒困境的迭代版本,与在开展业务时需要信任的决策相关,并且涉及二元决策。该模拟检查了Myers-Briggs人格类型的一个维度及其与游戏迭代版本中可能采用的策略的潜在关联,从而导致了不同的性能水平。基于网络的机器人用于这种模拟。结果似乎支持在类似情况下在这个维度上利用人格类型的可能性。第二种游戏是反复进行游戏的能力,它模拟了税务部门(接受者)和纳税人(响应者)之间的互动,并且涉及到游戏各个阶段的一系列可能的决策。通过随机生成对Myers-Briggs类型指示器的版本的答案,将特定肢体的特定Myers-Briggs个性类型嵌入到每个玩家机器人中。这些答案分别与偏好和策略相关联,这些偏好和策略使机器人能够根据其性格类型对不断变化的游戏状态做出反应。本文探讨了以下因素的组合:团队规模,不同大陆上一些主要经济体的所得税率初始条件,团体决策的裁决方法以及人格类型极端。在大量的模拟中,在这些条件下,根据MBTI人格类型的各种组组成相互匹配,并且根据每个角色对它们的表现进行排名。结果似乎表明,基于人格类型的选择性招聘实践可以提高接受者和响应者的绩效,并可能导致经济状况某些方面的改善。

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