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Construction of Experimental System SPIDAR-HS for Designing VR Guidelines Based on Physiological Behavior Measurement

机译:基于生理行为测量的VR指导原则实验系统SPIDAR-HS的构建

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VR technology is still under development and only the evaluation of the performance and functions of VR devices is being studied. There are few studies that are as subjective and difficult to evaluate as the study of immersion in VR. Moreover, methods and indicators for evaluating this characteristic are still unclear. By evaluating this characteristic quantitatively, it seems that technological development for enhancing the immersive feeling in the virtual space will be greatly improved. Therefore, the final goal of this research is to clarify the relationship between sensory display (force, vision and auditory sense) and Sense of Agency (SoA) in VR environment through physiological behavior measurement. To achieve the final goal, the aim for this paper is to establish a human-scale VR environment and to prepare an environment in which the SoA can be evaluated. We conducted physiological behavior measurements on two tasks, which are the "ball-catching task" which consists of dropping a ball weighing 220 g from a height of 80 cm and catching it, and the "rod-tracking task" that consists of moving the rod so as not to touch the wall of a sinusoidal path. In the "ball-catching task," it was possible to evaluate the strength of force sense, and the evaluation of the slight force sense was carried out based on the "rod-tracking task."
机译:VR技术仍在开发中,仅研究对VR设备的性能和功能的评估。很少有像沉浸式VR研究那样主观且难以评估的研究。而且,用于评估该特性的方法和指标仍然不清楚。通过定量评估该特性,似乎可以大大改善用于增强虚拟空间沉浸感的技术开发。因此,本研究的最终目标是通过生理行为测量来阐明VR环境中的感觉显示(力,视觉和听觉)与代理感(SoA)之间的关系。为了实现最终目标,本文的目的是建立一个人类规模的VR环境,并准备一个可以评估SoA的环境。我们对两项任务进行了生理行为测量,这两项任务是“接球任务”,其中包括从80厘米高的地方放下一个重220克的球并接住它;而“杆跟踪任务”则包括移动球体。杆,以免碰触正弦路径的壁。在“接球任务”中,可以评估力感的强度,并且基于“杆跟踪任务”来进行轻微力感的评估。

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