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Interaction of Distant and Local Users in a Collaborative Virtual Environment

机译:协同虚拟环境中远程用户与本地用户的交互

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Virtual Reality enables a new form of collaboration. It allows users to work together in the same virtual room regardless of their actual physical location. However, it is unclear which effect the physical location of the user has on task performance, the feeling of presence or immersion. We compared the collaboration of two users in the same local room and in remote rooms on the basis of a knowledge-transfer task. An instructor indicated different virtual objects using three different pointing gestures and a trainee selected the highlighted object. The results of a 28 participant user study show that the performance of the gestures in the local and remote setup is equal, according to NASA-TLX. rankings and time. Users feel equally co-present and tend to prefer the remote collaboration. The data presented in this paper shows that VR collaboration in a virtual room is independent from the physical location of the participants. This allows the development of VR applications without special consideration of the user's location. VR systems can use the advantages of a remote collaboration, like faster reaction times, no travel expenses and no user collision, or of local collaboration, e.g. direct contact between users.
机译:虚拟现实实现了一种新的协作形式。它允许用户在同一个虚拟房间中一起工作,而不管其实际物理位置如何。但是,尚不清楚用户的物理位置对任务执行,临场感或沉浸感的影响。我们根据知识转移任务比较了两个用户在同一个本地会议室和远程会议室中的协作。讲师使用三个不同的指向手势指示了不同的虚拟对象,然后学员选择了突出显示的对象。根据NASA-TLX,一项28位参与者的用户研究结果表明,手势在本地和远程设置中的性能均相同。排名和时间。用户感觉共同参与,并且倾向于偏爱远程协作。本文提供的数据表明,虚拟房间中的VR协作与参与者的实际位置无关。这允许开发VR应用程序而无需特别考虑用户的位置。 VR系统可以利用远程协作的优势,例如更快的反应时间,无差旅费和无用户冲突,或本地协作的优势,例如远程协作。用户之间的直接联系。

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