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Designing Craft Learning Experience for Rural Children: A Case Study on Huayao Cross-Stitch in Southwest China

机译:设计农村儿童的手工艺学习体验:以西南花腰十字绣为例

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Craft is characterized by tacit knowledge, which is featured as embodiment and contextualization. In the circumstances that the rural craft learning socio-cultural context have already changed significantly, this paper tries to probe the issue that how to capture those characteristics of craft knowledge and transfer them successfully into an attractive craft learning experience for rural children. Taking Huayao cross-stitch-an ethic minority Intangible Cultural Heritage in southwest rural China as a case study, the paper regards digital game as a mediated method to arouse the craft learning interest of rural children and facilitate their understanding of craft knowledge. Focusing the acquisition and presentation of craft "Know-How" knowledge in craft, aiming at promoting the learner's reflective observations in learning experience, this paper proposes a game-based craft learning experience design model and verifies the model with a Huayao Cross-Stitch Game.
机译:工艺的特征在于隐性知识,即隐含知识,体现为体现和情境化。在农村手工艺学习的社会文化环境已经发生巨大变化的情况下,本文试图探讨如何捕捉手工艺知识的这些特征并将其成功地转化为对农村儿童具有吸引力的手工艺学习经验的问题。以中国西南农村华瑶跨种族少数民族非物质文化遗产为例,将数字游戏作为一种调解方法,激发了农村儿童的手工艺学习兴趣,促进了他们对手工艺知识的理解。本文着重于手工艺中“诀窍”知识的获取与呈现,旨在促进学习者对学习经验的反思性观察,提出了一种基于游戏的手工艺学习体验设计模型,并通过“花腰十字绣”游戏对该模型进行了验证。 。

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