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A Method of Evaluating User Visual Attention to Moving Objects in Head Mounted Virtual Reality

机译:评估头戴式虚拟现实中用户对移动对象的视觉注意力的方法

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Virtual reality games/films/applications bring new challenges to conventional film grammar and design principles, due to more spatial freedom available to users in 6-DOF Head-Mounted Display (HMD). This paper introduces a simple model of viewers' visual attention in environment of virtual reality while watching randomly generated moving objects. The model is based on a dataset collected from 10 users in a 50-seconds-long virtual reality experience on HTC Vive. In this paper, we considered three factors as major parameters affecting audiences' attention: the distance between object and the viewer, the speed of objects movement, and the direction of object towards. We hope the research result is useful to immersive film directors and VR game designers in the future.
机译:由于6自由度头戴式显示器(HMD)中的用户可以使用更多的空间自由度,因此虚拟现实游戏/电影/应用程序给传统的电影语法和设计原理带来了新的挑战。本文介绍了一个简单的模型,用于在虚拟现实环境中观看随机生成的运动对象时观众的视觉注意力。该模型基于在HTC Vive上进行的长达50秒的虚拟现实体验中,从10位用户收集的数据集。在本文中,我们考虑了三个因素作为影响观众注意力的主要参数:物体与观察者之间的距离,物体运动的速度以及物体朝向的方向。我们希望这项研究结果对未来的身临其境的电影导演和VR游戏设计师有用。

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