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An empirical biometric-based study for user identification with different neural networks in the online game League of Legends

机译:基于经验生物识别技术的在线游戏《英雄联盟》中不同神经网络的用户识别研究

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摘要

The popularity of computer games has grown exponentially in the last years. Although such games were created to promote competition and promote self-improvement, there are some recurrent issues. One that has received the least amount of attention so far is the problem of ”account sharing” which is when a player shares his/her account with more experienced players to make progress in the game. The companies running those games tend to punish this behaviour, but this specific case is hard to identify. Since, the popularity of neural networks has never been higher, the aim of this study is to investigate how different neural network algorithms behave when analysing a database of biometric information (keystroke and mouse dynamics) regarding the game League of Legends, and how those algorithms are affected by how frequently a sample is collected.
机译:近年来,计算机游戏的普及呈指数增长。尽管创建此类游戏是为了促进竞争和自我完善,但仍然存在一些经常性的问题。迄今为止,获得最少关注的是“帐户共享”问题,即玩家与经验丰富的玩家共享其帐户以在游戏中取得进步。运营这些游戏的公司往往会惩罚这种行为,但是这种特殊情况很难确定。由于神经网络的普及从未如此高涨,因此本研究的目的是研究在分析有关游戏《英雄联盟》的生物特征信息(击键和鼠标动力学)数据库时不同的神经网络算法的行为,以及这些算法是如何进行的。受采样频率的影响。

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