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Virtual Reality Interface Built Using Unity3D for Rehabilitation with BCI Systems Based on Motor Imagery

机译:使用Unity3D构建的用于汽车图像的BCI系统修复的虚拟现实接口

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An approach to rehabilitation therapy of stroke patients is to promote neuronal plasticity by providing users with information that allows them to re-learn motor skills. To this mean, systems combining Brain Computer Interface based on motor imagery (MI-BCI) with virtual reality (VR) have been developed. These systems translate the user's motor intention detected in the electroencephalography recording into a control signal, which activates a feedback module. This module should provide patients with visual feedback in realtime immersive environments, in order to motivate them during therapy and make them feel part of the virtual environment. This article describes the design and development of a VR interface, which could be used as visual feedback in a MI-BCI system during the upper and lower limbs rehabilitation of stroke patients. In order to design the VR feedback interface, characteristics that would promote the patients neuronal plasticity were considered: (a) a motivating and attractive VR interface presenting an avatar that resembles to the patient; (b) the possibility of executing functional tasks related to the skills that need to be rehabilitated; (c) real time communication between the user and the virtual environment. In addition, technical design requirements were considered: (a) real time communication between the MI-BCI system and the VR interface; (b) a VR interface that could be used in a computer device with limited resources. As a result, the VR interface, which was developed using Unity3D and satisfied the design requirements, is presented.
机译:中风患者康复治疗的一种方法是通过向用户提供允许他们重新学习运动技能的信息来促进神经元可塑性。为此,已经开发了将基于运动图像(MI-BCI)的脑计算机接口与虚拟现实(VR)相结合的系统。这些系统将在脑电图记录中检测到的用户的运动意图转换为控制信号,从而激活反馈模块。该模块应在实时沉浸式环境中为患者提供视觉反馈,以在治疗过程中激励他们并使他们感觉自己成为虚拟环境的一部分。本文介绍了VR接口的设计和开发,该接口可在中风患者的上肢和下肢康复期间用作MI-BCI系统中的视觉反馈。为了设计VR反馈界面,考虑了会促进患者神经元可塑性的特征:(a)激励和有吸引力的VR界面呈现类似于患者的化身; (b)是否有可能执行与需要恢复的技能有关的功能性任务; (c)用户与虚拟环境之间的实时通信。此外,还考虑了技术设计要求:(a)MI-BCI系统与VR接口之间的实时通信; (b)可以在资源有限的计算机设备中使用的VR接口。结果,提出了使用Unity3D开发并满足设计要求的VR接口。

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