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Thematic Question Generation over Knowledge Bases

机译:基于知识库的主题问题生成

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Automatic generation of questions has recently received attention, as an indirect consequence of the renewed interest in Question Answering systems. Yet, most Automatic Question Generation systems focused on tasks like question selection, verbalization, distractor generation and difficulty assessment. In this paper, we come up with a novel task for Question Generation systems: thematic question generation. Inspired by a famous trivia board game, we aim at solving the problem of generating meaningful questions and their distractors for common knowledge topics. In this paper, we develop an end-to-end system that tackles these issues. We use the Wikipedia structure and content to determine the topics and their boundaries. We developed a template based approach to generate questions, allowing complex questions generation from binary and n-ary statements. To automatically generate templates, we developed an approach that reverts templates used for questions answering, allowing us to import more than 2000 templates. Our experimental campaign reports a success in topic assignment of 0.69 and very high scores (>0.9) for questions and distractors quality along with high inter-rater agreements.
机译:作为对问答系统的重新关注的间接结果,自动生成问题最近受到关注。但是,大多数自动问题生成系统都专注于诸如问题选择,口头表达,干扰因素生成和难度评估之类的任务。在本文中,我们提出了一个新的问题生成系统任务:主题问题生成。受著名的琐事棋盘游戏的启发,我们旨在解决产生有意义的问题及其干扰常识性话题的问题。在本文中,我们开发了解决这些问题的端到端系统。我们使用Wikipedia的结构和内容来确定主题及其边界。我们开发了一种基于模板的方法来生成问题,从而允许从二进制和n元语句生成复杂的问题。为了自动生成模板,我们开发了一种方法,该方法可以还原用于回答问题的模板,从而可以导入2000多个模板。我们的实验性活动报告的主题分配成功,得分为0.69,问题和干扰因素的质量得分很高(> 0.9),而评分者之间的协议也很高。

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