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Accelerating Cross-Matching Operation of Geospatial Datasets using a CPU-GPU Hybrid Platform

机译:使用CPU-GPU混合平台加速地理空间数据集的交叉匹配操作

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Spatial cross-matching operation over geospatial polygonal datasets is important to a variety of GIS applications. However, it involves extensive computation cost associated with intersection and union of a geospatial polygon pair from large scale datasets. This mandates for exploration of parallel computing capabilities such as GPU to increase the efficiency of such operations. In this paper, we present a CPU-GPU hybrid platform to accelerate the cross-matching operation of geospatial datasets. The computing tasks are dynamically scheduled to be executed either on CPU or GPU. To accommodate geospatial datasets processing on GPU using pixelization approach, we convert the floating point-valued vertices into integer-valued vertices with an adaptive scaling factor as a function of area of minimum bounding box. We test our framework over Natural Earth Dataset and achieve 10x speedup on NVIDIA GeForce GTX750 GPU and 14x speedup on Tesla K80 GPU over 280,000 polygon pairs in one tile and 400 tiles in total. We also investigate the effects of input data size to the IO / computation ratio and note that the sufficiently large input data size is required to better utilize the computing power of GPU. Finally, with comparison between two GPUs, our results demonstrate that the efficient cross-matching comparison can be achieved with a cost-effective GPU.
机译:地理空间多边形数据集的空间交叉匹配操作对于各种GIS应用是重要的。然而,它涉及与来自大型数据集的地理空间多边形对的交叉和联盟相关联的广泛计算成本。这种要求探索并行计算能力,例如GPU以提高此类操作的效率。在本文中,我们提出了一个CPU-GPU混合平台,以加速地理空间数据集的交叉匹配操作。计算任务在CPU或GPU上动态调度以执行。为了使用像素化方法,在GPU上进行地理空间数据集处理,我们将浮动点值顶点转换为具有自适应缩放因子的整数值,作为最小边界框的区域的函数。我们在天然地球数据集中测试我们的框架,并在NVIDIA GeForce GTX750 GPU上实现10x加速,在Tesla K80 GPU上的14倍加速超过280,000多边形对,总共有400个瓷砖。我们还研究了输入数据大小对IO /计算率的影响,并注意需要足够大的输入数据大小来更好地利用GPU的计算能力。最后,随着两个GPU之间的比较,我们的结果表明,可以通过成本效益的GPU实现有效的交叉匹配比较。

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