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The Power Allocation Game on Dynamic Networks: Subgame Perfection

机译:动态网络上的权力分配游戏:子游戏的完善

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In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not applicable to games involving both cooperative and noncooperative scenarios (e.g., “games on signed graphs”). With the purpose of equilibrium selection, the power allocation game developed in [1], which is a static, resource allocation game on signed graphs, will be reformulated into an extensive form. Results about the subgame perfect Nash equilibria in the extensive-form game will be given. This appears to be the first time that subgame perfection based on time-varying graphs is used for equilibrium selection in network games. This idea of subgame perfection proposed in the paper may be extrapolated to other network games such as congestion games.
机译:在博弈论文献中,对于具有无限策略空间和不连续效用函数的正规形式博弈的均衡选择似乎很少进行研究。此外,许多现有的选择方法不适用于同时涉及合作和非合作场景的游戏(例如,“签名图上的游戏”)。为了达到均衡选择的目的,将在[1]中开发的功率分配博弈,它是有符号图上的静态资源分配博弈,将被重新表述为广泛的形式。将给出关于广义形式博弈中子博弈完美纳什均衡的结果。这似乎是第一次将基于时变图的子游戏完美用于网络游戏中的均衡选择。本文提出的子游戏完美化的想法可以推论到其他网络游戏,例如拥塞游戏。

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