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Gaming Projects for Cognitive Testing in an Undergraduate Mobile Healthcare Technology Course

机译:本科移动医疗技术课程中认知测试的游戏项目

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This Research to Practice Full Paper describes the research and development experience of building two brain training mobile Android applications as part of an undergraduate mobile healthcare technology course. Along with faculty mentors, project teams researched that symptoms like loss of cognition, memory, and reasoning are indicators of the early onset of dementia, Parkinson's or Alzheimer's disease. Active brain training has been shown to alleviate some of these symptoms. Using this knowledge and the skills learned in the course, student teams designed Android mobile gaming applications with cloud back-end infrastructures to train the brain. Observations about the class composition, together with units of instruction to facilitate successful project implementation and critical thinking in an ethnically diverse STEM student pool of an R3 University are described.
机译:本“实践研究论文全文”描述了作为本科生移动医疗技术课程的一部分,构建两个大脑训练的移动Android应用程序的研究和开发经验。与教师导师一起,项目团队研究了认知,记忆力和推理能力丧失等症状是痴呆症,帕金森氏症或阿尔茨海默氏病早期发作的指标。积极的大脑训练已显示可减轻其中一些症状。利用这些知识和本课程中学到的技能,学生团队设计了具有云后端基础架构的Android移动游戏应用程序,以训练大脑。描述了有关班级组成的观察结果,以及在R3大学的种族多样化的STEM学生库中促进成功的项目实施和批判性思维的教学单元。

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