首页> 外文会议>IEEE International Conference on Smart Computing >Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation
【24h】

Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation

机译:走向沉浸式虚拟现实游戏,以实现更智能的中风康复

获取原文

摘要

Traditional forms of physical therapy and rehabilitation are often based on therapist observation and judgment, coincidentally this process oftentimes can be inaccurate, expensive, and non-timely. Modern immersive Virtual Reality systems provide a unique opportunity to make the therapy process smarter. In this paper, we present an immersive virtual reality stroke rehabilitation game based on a widely accepted therapy method, Constraint-Induced Therapy, that was evaluated by nine post-stroke participants. We implement our game as a dynamically adapting system that can account for the user's motor abilities while recording real-time motion capture and behavioral data. The game also can be used for tele-rehabilitation, effectively allowing therapists to connect with the participant remotely while also having access to +90Hz real-time biofeedback data. Our quantitative and qualitative results suggest that our system is useful in increasing affordability, accuracy, and accessibility of post-stroke motor treatment.
机译:传统形式的物理治疗和康复通常基于治疗师的观察和判断,巧合的是,此过程有时可能不准确,昂贵且不及时。现代的沉浸式虚拟现实系统提供了使治疗过程变得更智能的独特机会。在本文中,我们提出了一种沉浸式虚拟现实中风康复游戏,该游戏基于广泛接受的治疗方法“约束诱导疗法”,并由九名中风后参与者进行了评估。我们将我们的游戏实现为一个动态适应的系统,该系统可以在记录实时运动捕捉和行为数据的同时考虑用户的运动能力。该游戏还可以用于远程康复,有效地使治疗师可以与参与者进行远程连接,同时还可以访问+ 90Hz实时生物反馈数据。我们的定量和定性结果表明,我们的系统可用于提高中风后运动治疗的可负担性,准确性和可及性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号