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Using Commercial Virtual Reality Games to Prototype Serious Games and Applications

机译:使用商业虚拟现实游戏原型化严肃的游戏和应用程序

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In this new era of virtual reality hardware and software, traditional prototyping methods have proven less than satisfactory for truly understanding how the interaction will feel in the virtual environment. As a result, designers have stepped back from table top paper prototypes and have started using physical prototyping to understand the virtual space. The difference being that physical prototypes fill actual space that the designers can walk around in. These prototypes utilize analog methods like cardboard boxes to physically represent objects in a game. While this method yields particularly good results the space required can be exceedingly high as compared to a table top prototype. There are however, many existing commercial games that can be leveraged as prototyping tools. This software is maturing at a rapid pace, and the developers of these tools are continuing to support and explore these environments. The money being invested in this space is astronomical and the possibilities of using these tools for prototyping is only touching the full potential of the technology. This paper will explore the current state of the art in analog prototyping in virtual reality and then break down the current options for prototyping applications in Virtual Reality Sandbox games.
机译:在虚拟现实硬件和软件的这个新时代,事实证明,传统的原型制作方法不能令人满意地真正理解虚拟环境中的交互效果。结果,设计人员退出了台式纸样机,并开始使用物理原型来了解虚拟空间。区别在于物理原型填充了设计人员可以走动的实际空间。这些原型利用模拟方法(例如纸板箱)来物理表示游戏中的对象。尽管此方法产生了特别好的结果,但与台式原型机相比,所需的空间可能会非常大。但是,有许多现有的商业游戏可以用作原型制作工具。该软件正在迅速成熟,这些工具的开发人员正在继续支持和探索这些环境。在这个领域投入的资金是天文数字,使用这些工具进行原型制作的可能性仅触及了该技术的全部潜力。本文将探讨虚拟现实中模拟原型的最新技术,然后分解虚拟现实沙盒游戏中原型应用的当前选项。

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