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Height channel signal level in immersive audio - how much is enough?

机译:沉浸式音频中的高度通道信号电平 - 多少足够?

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Is there an appropriate level for the height channels in an immersive/3D presentation of recorded music, when those channels are used specifically for ambience or spatial information? This paper describes an interactive listening test in which expert listeners were directed to manipulate and set the level for four height channels in the upper ring of a 9.1 channel 3D mix (traditional 5.1 surround sound with the addition of four height channels; front L/R and rear L/R). Stimuli consisted of three musical excerpts - solo piano, string trio, and orchestra. Results were analyzed for mean level and overall variance as a measure of consistency of level set over multiple trials.
机译:当这些频道专门用于氛围或空间信息时,在记录音乐的沉浸式/ 3D呈现中有适当的电平。本文介绍了一个交互式听力测试,其中专家侦听器被引导到9.1通道3D混合的上环中的四个高度通道的操纵和设置水平(传统5.1环绕声,添加四个高度通道;前面L / R和后方L / R)。刺激由三个音乐摘录 - 独奏钢琴,弦三重奏和管弦乐队组成。分析了平均水平和整体方差的结果,作为多重试验的水平一致性的衡量标准。

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