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Real or Illusion? A comparative study of captured ambiance vs. artificial reverberation in immersive audio applications

机译:真实或幻觉?捕获的氛围与人工混响在沉浸式音频应用中的比较研究

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Spatial audio researchers and content producers agree that the best source material for immersive audio is provided by the capture of acoustic signals at various elevations in a room. Where music recording is concerned, this technique is generally preferred over signal processing, as it provides a more natural and realistic impression of immersion. The authors' previous work evaluated the content of rear height channels, which demonstrated that a group of listeners could not discriminate between real room sound and artificial reverberation, and showed no significant preference for either version. The current research investigates whether or not there is a preference for real source ambience over artificially generated reverberation in all four of the height channels (i.e. front and rear elevation) of a 9.1 immersive playback system. Results show some subjects can consistently discriminate between ambiences, but no consistent preference for ambience was observed.
机译:空间音频研究人员和内容生产商同意,沉浸式音频的最佳源材料是通过在房间的各种仰角处的声学信号捕获来提供。在关注音乐录制的情况下,这种技术通常优于信号处理,因为它提供了更自然的浸没的印象。作者之前的工作评估了后高度频道的内容,这表明一组听众无法区分真正的房间声音和人工混响,并且对任一版本没有显着偏好。目前的研究调查了在9.1沉默回放系统的所有四个高度通道(即前后高度)中的所有四个高度通道中的真实源极氛围的偏好。结果显示一些受试者可以一致地歧视氛围,但没有观察到对氛围的一致偏好。

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