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Contribution of Stereopsis and Motion Parallax to Fear Responses in the Pit Room Environment

机译:立体试析和运动视差的贡献恐惧坑室环境中的反应

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Virtual reality, in contrast to visual stimulation on computer screens, is characterized by the illusion of presence. Stereopsis and motion parallax are two of the main perceptual factors provided by head mounted displays to create a sense of depth in virtual environments. However, the relative contribution of stereopsis and motion parallax to create the sense of presence is not clear and existing results are somewhat controversial. Here, we study the contribution of stereopsis and motion parallax using the classic pit room paradigm. Participants are required to cross a deep abyss between two platforms on a narrow plank under three experimental conditions. Participants responded to a presence questionnaire after each condition and their electrodermal activity (EDA) was recorded as a measure of stress and anxiety in a threatening situation. The EDA results demonstrated the importance of motion parallax over stereopsis, however, the questionnaire scores were not different among three conditions.
机译:与计算机屏幕上的视觉刺激相反,虚拟现实的特征在于存在存在的错觉。立体声和运动视差是头部安装显示器提供的两个主要感知因素,以在虚拟环境中创建深度感。然而,立体试析和运动视差创造出存在感的相对贡献是不明确的,现有的结果有些争议。在这里,我们使用经典坑室范式研究立体镜和运动视差的贡献。参与者必须在三个实验条件下在狭窄的木板上的两个平台之间穿过深深的深渊。参与者在每种条件后回应存在问卷,并记录其电力活动(EDA)作为威胁情况下的压力和焦虑的衡量标准。 EDA结果表明,动作视差对立体试析的重要性,然而,调查问卷分数在三种条件下没有什么不同。

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