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DOM2AFRAME: Putting the web back in WebVR

机译:dom2aframe:将web放在webvr中

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As the Virtual Reality (VR) market continues to grow, so does the need for high-quality experiences. In order to unlock the wide pool of existing web-based content, common and more specialized web browsers allow users to visit existing web pages in VR. Additionally, the latest version of the WebVR [24] standard facilitates the integration of custom 3D/VR content in a web page. Sadly, both options consciously exclude the use of standard 2D web technology (such as HTML and CSS) in other common use cases, such as creating a highly interactive 2D UI for a 3D/VR game. Consequently, web developers wanting to use WebVR are required to learn an entirely new skill set to create VR experiences. This work surveys and explores workaround options for rendering 2D HTML/CSS/JavaScript-based content in WebVR. We find that existing methods are often too slow to allow for a highly interactive experience. We introduce DOM2AFrame, a new framework that couples 2D page elements directly to their equivalent 3D counterparts (using the A-Frame library [2]) to allow for smooth updating, animation and user interaction at frame rates close to 60 FPS on modern hardware. Two case studies validate our approach and show its potential for rendering 2D web content in VR.
机译:随着虚拟现实(VR)市场的不断发展,高质量经验也需要。为了解锁现有的基于Web的内容的广泛池,常见的更专业的Web浏览器允许用户访问VR中的现有网页。此外,WebVR [24]标准的最新版本有助于在网页中集成自定义3D / VR内容。可悲的是,这两个选项都有意识地排除了在其他常用用例中使用标准的2D Web技术(如HTML和CSS),例如为3D / VR游戏创建高度交互式的2D UI。因此,想要使用WebVR的Web开发人员需要了解完全新的技能设置以创建VR体验。此工作调查并探讨了用于在WebVR中渲染基于HTML / CSS / JavaScript的内容的解决方法选项。我们发现现有的方法往往太慢,以允许高度互动的体验。我们介绍DOM2AFRAME,一个新框架将2D页元素直接耦合到它们的等效3D对应物(使用A-Frame库[2]),以便在现代硬件上接近60 FPS的帧速率的平滑更新,动画和用户交互。两种案例研究验证了我们的方法,并展示了渲染VR中的2D Web内容的可能性。

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