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Development of a Streetscape-Simulation System to Support Regional and Historical Culture: Fujisawa-Shuku Post-Station Town on the Former Tokaido Road during the Late Edo Period

机译:开发支持地区和历史文化的街景模拟系统:江户时代后期的前东海道路的藤泽Shuku驿站镇

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This paper concerns our creation of a streetscape-simulation system to support regional and historical culture in a clear and simple fashion. Our simulation is an interactive system powered by a game engine that gives the user a first-person perspective of the streetscape of Fujisawa-shuku, a post-station town that was situated on the former Tokaido road during the late Edo period. To recreate the town, we designed period buildings and urban facilities, referencing Ukiyo-e (woodblock print during the Edo period) and old documents stored in Fujisawa City's archive to inform our process. Further, in order to include dynamic spatial element that could capture users' attention, we created non-player characters that walk around the town and speak lines about characteristic points of the old street. The proposed system is currently on permanent exhibition at the Fujisawa-shuku Intersection Hall, and it is widely accessible to the public.
机译:本文涉及我们创建的街景模拟系统,以清晰,简单的方式支持区域和历史文化。我们的模拟是一个由游戏引擎提供动力的交互式系统,可为用户提供藤泽舒库街景的第一人称视角,藤泽舒库是车站后的城镇,位于江户时代末期的前东海道道路上。为了重建城镇,我们参考了浮世绘(江户时代的木刻版画)和藤泽市档案馆中存储的旧文件,设计了时期建筑和城市设施。此外,为了包含可以吸引用户注意力的动态空间元素,我们创建了在城镇中走动并讲关于旧街道特征点的台词的非玩家角色。拟议中的系统目前正在藤泽shuku交叉口大厅的永久展览中,并且公众可以广泛使用。

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