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Development of a Streetscape-Simulation System to Support Regional and Historical Culture: Fujisawa-Shuku Post-Station Town on the Former Tokaido Road during the Late Edo Period

机译:开发街景仿真系统,以支持区域和历史文化:富士川 - 汕头车站镇前澳哥州前托克多道路

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This paper concerns our creation of a streetscape-simulation system to support regional and historical culture in a clear and simple fashion. Our simulation is an interactive system powered by a game engine that gives the user a first-person perspective of the streetscape of Fujisawa-shuku, a post-station town that was situated on the former Tokaido road during the late Edo period. To recreate the town, we designed period buildings and urban facilities, referencing Ukiyo-e (woodblock print during the Edo period) and old documents stored in Fujisawa City's archive to inform our process. Further, in order to include dynamic spatial element that could capture users' attention, we created non-player characters that walk around the town and speak lines about characteristic points of the old street. The proposed system is currently on permanent exhibition at the Fujisawa-shuku Intersection Hall, and it is widely accessible to the public.
机译:本文涉及我们创建一个街景仿真系统,以清晰而简单地支持区域和历史文化。我们的模拟是由游戏引擎提供的互动系统,该发动机提供了一位富士川 - 刚的街道景观的第一人称视角,这是位于江户多时期的前托卡诺公路上。要重新创建镇,我们设计了期间建筑和城市设施,参考Ukiyo-E(江户时代的Woodblock打印)和旧文件存储在富士川市的档案中,以通知我们的进程。此外,为了包括可以捕捉用户注意的动态空间元素,我们创建了在镇周围行走的非玩家角色,并讲关于旧街道的特征点的线条。拟议的系统目前正在富士川 - 坐乌屋交叉馆的永久展览上,公众广泛访问。

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