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Network coding-based distributed network formation game for multi-source multicast networks

机译:用于多源组播网络的基于网络编码的分布式网络形成游戏

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In this paper, we propose a distributed solution based on game-theoretic approaches to the topology formation problem for mobile wireless sensor networks with multi-source multicast flows. Our solution significantly reduces computational complexity by taking advantage of network coding. Finding an optimal topology for network coding in multi-source multicast flows is NP-hard problem, so the proposed algorithm provides a suboptimal solution with low computational complexity. We formulate the problem of distributed network topology formation as a network formation game by considering the nodes in the network as players that can take actions for making outgoing links. The proposed game, which consists of multiple players and multicast flows, can be decomposed into independent link formation games played by only two players with a unicast flow. The proposed algorithm is also guaranteed to converge, i.e., a stable network topology can be always formed. Our simulation results confirm that the computational complexity of the proposed solution is low enough for practical deployment in large-scale mobile, wireless sensor networks.
机译:在本文中,我们针对具有多源多播流的移动无线传感器网络的拓扑形成问题,提出了一种基于博弈论方法的分布式解决方案。我们的解决方案通过利用网络编码显着降低了计算复杂性。为多源组播流中的网络编码找到最佳拓扑是NP难题,因此该算法提供了一种计算量较低的次优解决方案。通过将网络中的节点视为可以采取措施建立出站链接的参与者,我们将分布式网络拓扑结构的形成问题表述为网络形成的博弈。所提议的游戏由多个玩家和多播流组成,可以分解为只有两个具有单播流的玩家玩的独立链接形成游戏。还保证了所提出的算法收敛,即,可以始终形成稳定的网络拓扑。我们的仿真结果证实,提出的解决方案的计算复杂度足够低,无法在大规模移动无线传感器网络中进行实际部署。

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