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Angle and pressure-based volumetric picking on touchscreen devices

机译:触摸屏设备上基于角度和压力的体积拾取

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The target picking in 3D volumetric data is a common interaction problem in a variety of domains such as medicine, engineering, and physics. When a user clicks on a 2D point on the screen rendering, the ray is cast through the volume at an angle perpendicular to the screen. The problem lies in determining the intended location of picking, that is the end point of the ray. We introduce picking for 3D volumetric data by utilizing pressure and angle of the digital stylus pen on a touchscreen device. We map both pressure and angle of the stylus to the depth of the selector widget to help target acquisition. We evaluate several methods of selection: single finger selection, stylus with pressure but without an angle, and stylus with both angle and pressure. We decouple rotation of the volumetric data, and control for two target sizes. We report significant benefits of digital stylus picking methods and a relation between the methods and target sizes.
机译:3D体积数据中的目标选择是医学,工程学和物理学等多个领域中常见的交互问题。当用户单击屏幕渲染上的2D点时,光线将以垂直于屏幕的角度投射通过体积。问题在于确定拾取的预期位置,即光线的终点。我们通过利用触摸屏设备上的数字触控笔的压力和角度介绍3D体积数据的拾取。我们将测针的压力和角度都映射到选择器小部件的深度,以帮助目标采集。我们评估了几种选择方法:单指选择,带压力但不带角度的触控笔以及带角度和压力的触控笔。我们将体积数据的旋转解耦,并控制两个目标大小。我们报告了数字手写笔拣选方法的显着优势以及方法与目标大小之间的关系。

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