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Trigger Walking: A low-fatigue travel technique for immersive virtual reality

机译:触发式行走:一种用于沉浸式虚拟现实的低疲劳旅行技术

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We present Trigger Walking, a low-fatigue travel technique for immersive virtual reality which uses hand-held controllers to move about more naturally within a limited physical space. Most commercial applications use some form of teleportation or physical walking for moving around in a virtual space. However, teleportation can be disorienting, due to the sudden change in the environment when teleported to another location. Physical walking techniques are more physically demanding, leading to fatigue. Hence, we explore the use of two spatial controllers that accompany commercial headsets to walk by taking a virtual step each time a controller trigger is pulled. The user has the choice of using the orientation of a single-controller, the average of both controllers, or that of the head to determine the direction of walking, and speed can be controlled by changing the angle of the controller to the Frontal plane.
机译:我们介绍了扳机行走,这是一种用于沉浸式虚拟现实的低疲劳旅行技术,它使用手持控制器在有限的物理空间内更自然地运动。大多数商业应用程序都使用某种形式的隐形传送或物理步行在虚拟空间中四处移动。但是,由于环境在传送到另一个位置时突然发生变化,因此传送可能会迷失方向。物理步行技术对身体的要求更高,从而导致疲劳。因此,每次使用控制器触发时,我们都会通过虚拟步伐来探索两个伴随商业耳机行走的空间控制器的使用。用户可以选择使用单个控制器的方向,两个控制器的平均值或头部的平均值来确定行走方向,并且可以通过更改控制器与额面的角度来控制速度。

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