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Executive functions in young and older adults while performing a shopping task within a real and similar virtual environment

机译:在真实和类似的虚拟环境中执行购物任务时,年轻人和老年人的行政职能

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As conventional tools for assessing and improving the ability of older adults to perform functional tasks that entail executive functions (EF) are limited, there is a need to identify alternate approaches including the use of simulated environments. The objectives of this study were (1) to investigate differences in EF in older and young adults as determined by their performance on the Adapted Four-Item Shopping Task in both real and simulated shopping malls, as well as clinical EF assessments; and (2) to examine the ecological validity of the shopping task in the simulated environment and the concurrent validity between both simulated and real environments and clinical assessments of EF. Twenty healthy older adults and 34 healthy young adults were tested during a single two-hour experimental session that included clinical assessments (Montreal Cognitive Assessment, Executive Function Route-finding Task (EFRT), questionnaires of system usability (System Usability Scale, Short Feedback Questionnaire) Trail Making Tests A and B (TMT-A&B), and performance of the Adapted Four-Item Shopping Task in both the real and in simulated shopping malls (created by the EnvironSim authoring tool). Between-group differences were found primarily in the simulated environment where the older adults took more time to complete the shopping task, made more mistakes, required a longer training time and used overt cognitive strategies. Significant between-group differences were found in the TMT-A&B. A positive correlation was found between both environments in the purchase time of the first item, and several correlations were found between the simulated environment and the TMT-A&B and the EFRT. Both groups gave positive reports regarding their experience with the simulated environment, but the older adults reported a lower level of usability with the simulation. This study demonstrated the potential use of EnvironSim to create customized simulated shopping tasks for the assessment of age-related EF decline.
机译:由于用于评估和提高老年人执行需要执行功能(EF)的功能性任务的能力的常规工具受到限制,因此需要确定替代方法,包括使用模拟环境。这项研究的目的是(1)调查老年人和年轻人的EF差异,这些差异是由他们在实际和模拟购物中心在“适应性四项购物任务”中的表现以及临床EF评估确定的; (2)检查购物任务在模拟环境中的生态有效性,以及模拟环境与实际环境以及EF的临床评估之间的并发有效性。在一个为时两小时的实验会议中对20名健康的老年人和34名健康的年轻人进行了测试,包括临床评估(蒙特利尔认知评估,执行功能路线寻找任务(EFRT),系统可用性问卷(系统可用性量表,简短反馈问卷) )试行测试A和B(TMT-A&B),以及在实际和模拟购物中心(由EnvironSim创作工具创建)中的适应性四项购物任务的性能。在模拟的环境中,老年人花费更多时间完成购物任务,犯更多错误,需要更长的培训时间并使用明显的认知策略;在TMT-A&B中发现了显着的组间差异;两者之间存在正相关关系第一件商品的购买时间中的所有环境,并且在模拟环境与TMT-A&B和EFRT之间发现了一些相关性。两组都给出了关于他们在模拟环境中的经验的积极报告,但老年人报告了在模拟环境中的可用性较低。这项研究证明了EnvironSim在创建定制的模拟购物任务以评估与年龄有关的EF下降方面的潜在用途。

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