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The Exchange Rate Theory of Network Game Currency: Based on the Parity between Input and Total Output Value Per Unit Time

机译:网络游戏货币的汇率理论:根据每单位时间输入和总输出值之间的奇偶校验

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This paper explored the determinants of virtual exchange rate between the virtual currency existing in the online network games and the real currency, proposed that the total investment the players put into the online network games and the total output value of virtual products and the sprit enjoyment should be kept equilibrium, and set up the basic formation theory of virtual exchange rate based on the parity theory of input in a unit time and total output value. The major factors affecting the virtual exchange rate under the non-economic body mode are security level of the networks, the number of virtual currency users. The determinants of virtual exchange rate under economic body of battle and upgrading mode are the average levels of the game players and the input-output ratio the players obtain in the game and the factors affecting the virtual exchange rate under economic body of the production and transaction mode are the virtual total GDP, the expected inflation rate in the game and the difference on the expected rate of return between the virtual world and reality. At last, we suggested that the game operators can adjust the level of virtual exchange rate to improve the attractiveness of the game.
机译:本文探讨了在线网络游戏中现有的虚拟货币与实际货币之间的虚拟汇率的决定因素,建议玩家投入在线网络游戏的总投资和虚拟产品的总产值和泉水享受基于单位时间和总输出值的输入奇偶校验理论,设置平衡,并建立虚拟汇率的基本形成理论。影响非经济体模式下虚拟汇率的主要因素是网络的安全级别,虚拟货币用户的数量。战斗经济体和升级模式下的虚拟汇率的决定因素是游戏玩家的平均水平和参与者在游戏中获得的投入输出比以及影响生产和交易经济体下的虚拟汇率的因素模式是虚拟总GDP,游戏中的预期通货膨胀率和虚拟世界与现实之间的预期回报率的差异。最后,我们建议游戏运营商可以调整虚拟汇率水平以提高游戏的吸引力。

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