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Human Body Reshaping Based on Images

机译:基于图像的人体重塑

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摘要

In this paper we present a method of human body reshaping which is based on 2D images. We first reshape a 3D human body from a 2D image by changing the 3D morphable circles in the 3D human body model, and then project the 3D model onto the original 2D plane. There are three main steps in our method. First, we can acquire the human body contour and the limbs information through the marks which were made by users. Secondly, we generate the 3D morphable circles from the body contour. The 3D morphable circle is a set of 3D annular points, and we can connect the points in each circle to create 3D meshes which can be used to generate the 3D human model. At last, we use texture mapping and affine transformation to reshape the body model and project it on to the 2D plan to implement the 2D images deformation algorithm. The method proposed in this paper can effectively combine 2D images with 3D graphics with little costs. The method is easy-to-use and has a definite application prospect in e-commerce and online entertainment fields. A lot of experiments illustrate that our method is acceptable.
机译:在本文中,我们提出了一种基于2D图像的人体重塑方法。我们首先通过更改3D人体模型中的3D可变形圆,从2D图像重塑3D人体,然后将3D模型投影到原始2D平面上。我们的方法主要包括三个步骤。首先,我们可以通过用户做出的标记来获取人体轮廓和四肢信息。其次,我们从身体轮廓生成3D可变形圆。 3D可变形圆是一组3D环形点,我们可以将每个圆中的点连接起来以创建可用于生成3D人体模型的3D网格。最后,我们使用纹理映射和仿射变换来重塑人体模型,并将其投影到2D平面图上,以实现2D图像变形算法。本文提出的方法可以有效地将2D图像与3D图形结合起来,而成本却很低。该方法易于使用,在电子商务和在线娱乐领域具有一定的应用前景。许多实验表明我们的方法是可以接受的。

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