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Designing artificial agents to detect the motive profile of users in virtual worlds and games

机译:设计人工代理以检测虚拟世界和游戏中用户的动机状况

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Understanding the motive profile of users in virtual worlds, computer games or interactive simulation environments promises to complement research on game flow, player experience modelling and game data mining. Traditionally work in these areas examines statistics from users interacting with existing games. This paper takes an alternative approach and explores the design of artificial agents that can aid with detection of a user or player's motive profile. We demonstrate these agents in a decision-making scenario that requires the opponent to trade off social and risk-taking goals. We conclude by identifying a group of four agents that we hypothesize will be able to distinguish between users or players with different motive profiles.
机译:了解虚拟世界,计算机游戏或交互式仿真环境中用户的动机概况,有望补充对游戏流程,玩家体验建模和游戏数据挖掘的研究。传统上,在这些领域中的工作会检查来自与现有游戏进行交互的用户的统计信息。本文采用了一种替代方法,并探索了可以帮助检测用户或玩家动机特征的人工代理的设计。我们在决策者场景中演示这些代理,这些决策者要求对手权衡社会目标和冒险目标。最后,我们确定了我们假设的一组四个代理商,他们将能够区分具有不同动机特征的用户或参与者。

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