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REACT-R and Unity Integration

机译:REACT-R和Unity集成

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This paper presents REACT-R which is a modification of an existing cognitive architecture, ACT-R, to incorporate robot embodiment. Robot embodiment is facilitated by situating the cognitive architecture within the robot and allowing it to interact with the environment through its actuators and sensors. The REACT-R module offers flexibility by using a UDP connection to integrate with the Robot Operating System (ROS) allowing REACT-R to be used in simulations or on physical models. We have successfully integrated REACT-R with an interactive 3D Game Engine to autonomously control a simulated quadrotor flying vehicle. The cognitive model also contains varying levels of autonomy, providing a human pilot with the option of controlling different aspects or levels of robot operation.
机译:本文介绍了REACT-R,它是对现有认知架构ACT-R的修改,以合并机器人的实施例。通过将认知架构置于机器人内部并允许其通过其执行器和传感器与环境进行交互,可以促进机器人的实施方式。 REACT-R模块通过使用UDP连接与机器人操作系统(ROS)集成来提供灵活性,从而允许REACT-R用于仿真或物理模型。我们已经成功地将REACT-R与交互式3D游戏引擎集成在一起,以自主控制模拟四旋翼飞行器。认知模型还包含不同程度的自主权,从而为飞行员提供了控制机器人操作的不同方面或水平的选项。

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