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A Faster Alternative to Traditional A* Search: Dynamically Weighted BDBOP

机译:传统A *搜索的更快替代方法:动态加权BDBOP

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Video games are becoming more computationally complex. This requires video game designers to carefully allocate resources in order to achieve desired performance. This paper describes the development of a new alternative to traditional A * that decreases the time to find a path in three-dimensional environments. We developed a system using Unity 5.1 that allowed us to run multiple search algorithms on different environments. These tests allowed us to find the strengths and weaknesses of the variations of traditional A*. After analyzing these strengths, we defined a new alternative algorithm named Dynamically Weighted BDBOP that performed faster than A* search in our experiments. Using this search, video game developers can focus the limited resources on more complex tasks.
机译:视频游戏正在变得更加计算。这需要视频游戏设计师仔细分配资源以实现所需的性能。本文介绍了对传统A *的新替代方案的开发,这减少了在三维环境中找到路径的时间。我们开发了一个使用Unity 5.1的系统,允许我们在不同环境中运行多个搜索算法。这些测试允许我们找到传统A *的变化的优势和缺点。在分析这些优势之后,我们定义了一种名为动态加权BDBOP的新的替代算法,这些算法比我们实验中的*搜索更快。使用此搜索,视频游戏开发人员可以将有限的资源集中在更复杂的任务上。

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